Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • TITOL3

    TITOL 3


  • Chuck the Sheep

    Chuck the Sheep


  • Coinbox Hero

    Coinbox Hero


  • Exit Path 2

    Exit Path 2


  • Soviet Rocket Giraffe

    Soviet Rocket Giraffe Go Go!


  • Elephant Quest

    Elephant Quest


  • Flock Together

    Flock Together


  • Treadmillasaurus Rex

    Treadmilla- saurus Rex


  • Anglebeat

    Anglebeat


  • Achievement Unlocked 2

    Achievement Unlocked 2


  • Exit Path

    Exit Path


Keep Tabs




Coinbox Hero
  • Apr30

    I already featured Parappa the Rapper in a previous episode of Old Game That Doesn’t Suck Thursday.  But someone asked me the question the other day, “who is your favourite video game character?”

    parap

    What a tough question, I responded.

    A favourite video game character could mean a lot of different things.  One character might be more fun to play over another, but one may have some defining characteristic such as persona or demeanor.  One might just look cool while one might be super powerful and stylish doing so.  There’s so much to take into consideration.

    But as you may have guessed, I instantly bring up one character: Parappa the Rapper.

    Parappa embodies everything I strive for in life: Honesty and integrity, hard work and positive attitude.  During the game he spends his time preparing to impress a girl by training at a gym, learning to drive, and getting a job to fund all that.  He never faltered even when others shadowed his efforts and when things seemed impossibly hard to overcome.  And in the end it all paid off.

    He has incredibly positive attitude and good demeanor; something rarely seen in modern gaming.  The FPS culture of today seems to forget about genuinely good characters and at most resolve to a karma system that relies on a much harder path of being good.  Parappa exerts this quality from start to finish.  He’s awesome.

    So Parappa the Rapper is my favourite video game character.  A bit of a diversion from the usual OGTDST but it’s the way I look at my own life.  It’s good to find something in common with a complete stranger, especially a rapping dog.

    6 Comments

    This post was written by John on Thursday, April 30th, 2009. He has 488 posts on this blog.

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  • Jan29

    Welcome to Old Games That Don’t Suck Thursday.  Each week I’ll write about a game that somehow influenced by life as a game developer and which I can totally recommend to you because the game is flippin’ sweet.  It also has to be old or at least forgotten about until recently.

     

    Parappa the Rapper originally came out for the Playstation, a system I never had a chance to explore.  Since I was a N64 kid myself (and only when over at friend’s houses) I never had an opportunity to play Playstation until much later in life.  And even so I never had a chance to play Parappa the Rapper until the PSP relaunch of the game (via the Playstation Store).

    I was very happy to see it’s arrival so I could finally have an opportunity to play it.

    Parappa the Rapper flies closer to Elite Beat Agents than Guitar Hero or Rock Band.  The beats go in-tune to the lyrics instead of the musical notes.  Each stanza in the rap has keys associated with specific lyrics that must be repeated after the “master” raps it.  In this way you don’t have to memorize key presses but rather keep in-tune and pattern.  Almost like a timed game of Simon.

    Beyond the core gameplay, an incredibly interesting part of Parappa is the improvisational part.  The game gives you the “Good” rating for hitting all your lyrics but will give you the “Cool” rating if you continue to play extra beats and find in-rhythm ways to play extra notes.

    The problem with Parappa is the length and unforgiving nature.  The game is only six songs long.  Granted these are long, fully-animated songs but after a couple hours I already played each song a few times.  Also, the songs are completely unforgiving.  You may have five or six notes to hit in a row and if you don’t nail each of the notes your rating will drop quickly.  Levels can also not be completed unless you pass with a “Good” rating or better meaning I was playing the last two levels over and over again.

    But what Parappa does best is style.  The game is phenomenal in originality and fresh character design.  It has that “PS1″ look but the game is lovely all around.  The cutscenes are nice and the world Parappa embodies is slick and satisfying. 

    Check it out on PSP or at your local used game store for PS1.  It’s a fun diversion from the plastic guitars and is probably one of the long-lost gems of the PS1 era.  Hoping for a sequel!

    4 Comments

    This post was written by John on Thursday, January 29th, 2009. He has 488 posts on this blog.

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