Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • TITOL3

    TITOL 3


  • Chuck the Sheep

    Chuck the Sheep


  • Coinbox Hero

    Coinbox Hero


  • Exit Path 2

    Exit Path 2


  • Soviet Rocket Giraffe

    Soviet Rocket Giraffe Go Go!


  • Elephant Quest

    Elephant Quest


  • Flock Together

    Flock Together


  • Treadmillasaurus Rex

    Treadmilla- saurus Rex


  • Anglebeat

    Anglebeat


  • Achievement Unlocked 2

    Achievement Unlocked 2


  • Exit Path

    Exit Path


Keep Tabs




Exit Path 2
  • Nov15

    IMG_7061

    My buddy Joey (Phage Wars, Crush the Castle) sits next to me at the office making games.  Since I have my paintings up I decided it was only appropriate we had some of his games brought to art too.  Once again the painting is in acrylic which is slowly becoming my paint of choice.  I need to explore other paint types but so far I enjoy it… it’s relatively easy to work with and it blends happily.

    6 Comments

    This post was written by John on Sunday, November 15th, 2009. He has 476 posts on this blog.

    Tags: , ,

  • Jul17

    nanoTank-ss

    Hey, you should go play it.  Go collect stars and be a productive tank citizen.

    Joey Betz and I teamed up again for this little physics game.  The idea was to be a little tank that can flip around via its gun.  This is what we came up with.  This is the second game we have done together since Fox Fyre.  I did the artwork and came up with the concepts, while Joey and his magic physics hands put the entire thing in motion.  It was a fun project.

    Its my first wobbly-tossy-turny physics game.  Hold onto your butts.  Go play it.

    I’m out for a weekend of tux shopping and merriment.  Everyone have a good weekend!

    11 Comments

    This post was written by John on Friday, July 17th, 2009. He has 476 posts on this blog.

    Tags: ,

  • Feb25

    cs

    Working on our ‘bunkers‘ game, we’ve decided to make the jump to Flash Player 10.  We want to use some datatypes only available in Flash CS4, so we’re moving from the safety of Flash Player 9 and making haste towards the newest version of Flash.

    We’re hoping it’ll make things a bit interesting.

    Joey ran some tests today and the new Vector datatype in Flash 10 is super fast at doing computations.  This means that if we have lots of particles we can calculate their movement very, very quickly.  More CPU draw means more particles.  And as we all know, more is always better.

    I’m excited to see what happens tomorrow when CS4 gets dumped on the system.  It’ll be Actionscript 3 with flair.

    3 Comments

    This post was written by John on Wednesday, February 25th, 2009. He has 476 posts on this blog.

    Tags: , ,

  • Feb23

    wb1

    The terrain engine was finished today (for the most part).  It allows for elastic hits on the surface with ripple and bounce effects.  Anything attached to the surface bounces around the terrain with it.

    Tomorrow starts the in-game store system that allows weapons to be purchased with the money made from battle.  There you can purchase a variety of weapons and items to use in battle.  Think Hedgehog Launch‘s store system.

    I’m making good progress but I don’t think Joey or I have a real good idea of when the game will be done.

    Stay tuned, store pics coming soon!

    4 Comments

    This post was written by John on Monday, February 23rd, 2009. He has 476 posts on this blog.

    Tags: ,

  • Feb21

    I am working with another developer, Joey (developer of Phage Wars), on a project yet to be named.  All you need to know is that the particles are coming… the particles are… coming.

    And there is really, really bouncy dynamic terrain that autogenerates.  Here’s a screenshot of what’s to come!

    bunkershooter

    The game features way too many power ups and weapons, and driving it is a massively massive battle.  Hopefully it’ll be uber-awesome now that I’m programming AS3 OOP.

    Name is still yet to be determined but it’ll definitely be something to do with bounciness.

    More updates to come!

    8 Comments

    This post was written by John on Saturday, February 21st, 2009. He has 476 posts on this blog.

    Tags: ,

   

Recent Comments

  • oh. thanks for clearing that up....
  •  You're the sick fuck.  Josh doesn't exist....
  •  Josh couldn't hack his way out of a paper bag.  I'm surpris...
  •  You should too if you think Josh exists....
  • Listen to somebody who's insane and thinks everybody around ...