Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • Obey The Game

    Obey! The Game


    12/15
  • I Hate Traffic

    I Hate Traffic


    11/15
  • Red Eye 1031

    Redeye 1031


    10/31
  • Frontier

    Frontier


    09/09
  • This is the Only Level

    This is the Only Level


    08/19
  • The Next Floor

    The Next Floor


    07/31
  • Warp Shot

    Warp Shot


    07/24

Stay Connected


NEVER FORGET

  • Feb11

    I love fonts and typography.  There’s something so amazing about the power of text in design beyond the meaning and words.  I really love UI and organizing things on screen in meticulous ways and today I have a confession to make: I’m addicted to this font.

    There’s something so balanced and eloquent about the font Futura. It conveys modern yet simple typeface and can deliver practical use for most situations in my games.  I’m typically a sans-serif guy and have employed many fonts over the years including Myriad, Helvetica, and Calibri… but these days Futura is fulfilling all my needs.

    Here’s as few of my recent games with the font in-use:

    /

    In the end I have come to realize that every game I make seems to adopt a font or two that it persists through the entire game.  As a developer knowing fonts is crucial to changing a tone or style to a game.  When I want to go cruise control with a good, balanced, well-rounded font it doesn’t seem to get any better than this.

    Oh, and in case you are wondering… yes, I do dislike Comic Sans (purely from overuse, not from its actual style) but I have more of a qualm from Impact (purely from misuse, it’s like a world where everyone types in Caps Lock).

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  • Nov19

    In case you read the last blog article and wondered why I was so grumpy, its because I’ve just completed a big, big accomplishment.  There’s two games.  Yes, two games.  Both around the same time, on TWO different platforms: I Hate Traffic on the website and I Love Traffic on the iPhone/iPod Touch.

    ihatetraffic

    Golly gee, this project was big.

    I Hate Traffic is about smashing cars.  It’s the ultimate tantrum-toddler-causing-ruckus-playground-funtime.  In response to I Love Traffic (see below) a lot of people asked me if I could make a crash-only mode.  So that’s what I did!  I Hate Traffic is about crashing and goal achievement.  One level may be about crashing a 20 cars, another might be about shoving a car into a square target area, and another might be about throwing yourself in front of a semi to save a bus from a cluster of bombs.  Its all up to you.

    ihatetraff

    The best part about this game is that level creation is by YOU.  Like Little Big Planet the entire environment is unlocked to the players.  Through the level editor any player can recreate any of the levels found in the game.  All the tools are there for the taking.  The game even allows you to make your own goals.

    And share those levels!  The Game Share made by Armor Games team allows you to take any challenge and allow your friends to try them out.  Send them it by Short URL or browse around the recent levels floating in.  Here’s a level I made, for example:  http://armorgames.com/=An5g

    Check it out.  I Hate Traffic is out on Armor Games now!

    loveTraffic

    I Love Traffic came out as a Flash game last year and had a nice reception.  I came up with the game while sitting in traffic, being incredibly patient for the light to change.  I thought to myself, what the heck?  Why is the light taking so long?  Can we do better?  Sort of… if it causes for near collisions and manual light changing (obviously not applicable in the real world, but is in a video game!).  Now, I Love Traffic is ON THE iPHONE AND iPOD TOUCH.

    lovetraffic-iphone

    I wasn’t the soul creator of this game.  I had a team of great developers working along side on this project with me.  Christopher Skelton was the big hand here, helping me take this project from AS2 source to iPhone, and he did a tremendous job working out all the kinks in transition as well as providing some of his own level design for a few levels.  Jeff Wofford also helped out by creating the source engine that allowed the transition to take place.  I did about 99% of the artwork as well as the original coding for the Flash game before it got ported.  Music by Kevin MacLeod (incompetech.com, did music for several other games of mine) was also a fantastic addition to the game.  And of course, thanks to Dan for letting this project evolve from Flash to iPhone.

    Anyway, with all credit aside, the game has 40 levels (20 new levels in addition to the Flash ones), a new stats page, and a whole bunch of new random trivia to boggle your mind (who knew a human hair could handle 6kg of pressure?).  The game plays as it does on the computer with cars coming from either direction on the screen.  Use your traffic light to safely navigate X amount of cars through the inspection.  Cause a crash and you have to start over.  Easy as that.  Sort of.  Levels get more and more difficult and intersections go from traditionally seen simple intersections  to devastatingly troublesome forces to be reckoned with.

    lovetraffic-iphone2

    We’re only charging 99 cents for it and its available on iPod Touch and iPhone (v3.1.2 or later).  If you want to try out the Flash version first to see if you’d like it, go ahead.  It’s the first game I have ever charged money for out of the 50+ titles I’ve made so help support.  Don’t buy that candy bar, buy a game instead!

    ———

    All said and done, a busy week (and month!) with two launches in the tank.  I’m off to go relax and enjoy the rest of my day.  Go make some levels in the new I Hate Traffic and go save some lives in I Love Traffic for iPhone and Flash.  Enjoy.

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  • Nov18

    Well, today was a rough day.

    Halloween at Home '09

    The game is done.  It is.  It’s sitting.  Problem is that the game somehow only works when played on my home computer in Firefox or whatever.  Play it on any actual website and it doesn’t quite work.  It’s frustrating as hell.

    The system has a series of new features I’ve never put in a game.  Among those are a giant level editor, level saving and exporting feature, sharing system with rating and sorting, and short-url level sharing for direct level access.  It’s pretty awesome (when it will load).

    So until then, I’m patient.   I am very excited about launching it, just stumbling at the finishing line.

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  • Nov09

    Back from Sacramento.  I was at a wedding for family, wonderful ceremony and reception.  Good to see everyone.

    This week I made a server change and so far the response and load times are up 20% across the board.  Its good to get a better server for less money.

    I am currently working hard to get this Traffic game done this week.  There’s a lot to deal with, its a bigger game than expected.  Game share, achievements… a lot of fun I think.

    And today I’m working on an oil painting!  Never worked in this medium before, should be fun.

    And Call of Duty is coming out tomorrow!  Anyone picking it up?  I’ve got mine arriving from Amazon tomorrow at work.

    Tags:

  • Oct28

    Hey, it’s Wednesday.  Halfway done with the week!

    eleshirt

    Carlie found this website, sircritter.com, just a few days ago.  We got our shirts today.  Let’s just say we’re very happy (and fancy).  I got the elephant, hedgehog, manatee, and sunfish, she got the squid.  I would wear them all at once if I could.

    I’m back to writing “I Hate Traffic” and it’s going fairly well.  I am in the process of building in a system of car rotation and life, that way people can build cars that drive in more directions than right across the screen.  I would assume a release of such a game of this magnitude in November.

    Also, Elephant Rave HD is still churning.  I’m to the point of the laser beams right after the load bar happens and I’m getting the rest of the features implemented.  This should be done relatively soon.

    I’ve got a couple pumpkins but I am not entirely sure what to carve!  Whatever it is I feel the need to outdo my pumpkin from last year (which was none, I haven’t carved pumpkins for the past few years).  I’m very excited about it.

    And that’s about it.  Cheers!

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