It’s been a couple weeks since the last formal release of Sandbox Hero, but for good reason. As a small break I decided to produce a couple games and to shake out some of the cobwebs of working on a single project so long.
The first game I released is called Idleplex. Its my attempt at making a small idle game, in the vein of the Cookie Clickers and Candy Box games.
I approached this game wanting to return to simple game mechanics. In fact, I considered how simple game mechanics could go, with simple shapes and single-button mechanics controlling everything. After defining these simple mechanics, I wanted to let the games play themselves, and let the players focus on cultivating a mosaic of these moving pieces.
The final outcome is a large grid of minigames that take over the screen and beg for you to update them over and over and over again.
I hope you enjoy it.
Cooper’s Little Adventure
The second game I released is called Cooper’s Little Adventure.
The day I finished Idleplex I went home and decided to make a game a small game. I came up with the idea of making very small upgrade game about collecting coins, and when I say small… literally small. I wanted to challenge myself and try to make the smallest game I could. I also challenged myself to make a game with UI and upgrades, and make it function as a start to finish game with a story. The project ended up being 100 pixels by 100 pixels. Most of my games are about 800 pixels by 500 pixels, so this game is about 2% the usual size.
There’s not a lot to say about Cooper’s Little Adventure, just that I really like tiny projects because they really help challenge and inspire other projects. This was a 3-4 hour project, nothing too serious, just a game developer having fun on a Thursday night.
Thanks to Cooper for letting me use his likeness in this game.
So now back to Sandbox Hero, and who knows what other little projects will poke in!