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	<title>Comments on: Working at 225 x 200</title>
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	<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/</link>
	<description>Creative Works of John Cooney</description>
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		<title>By: Ember</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15729</link>
		<dc:creator>Ember</dc:creator>
		<pubDate>Tue, 10 Nov 2009 08:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15729</guid>
		<description>Becuase Elephant Rave (original) was created before Run Elephant Run, and this is just an upscale of the original game, with varying degrees of similarity to the first depending on how this problem is solved.</description>
		<content:encoded><![CDATA[<p>Becuase Elephant Rave (original) was created before Run Elephant Run, and this is just an upscale of the original game, with varying degrees of similarity to the first depending on how this problem is solved.</p>
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		<title>By: Scythe</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15662</link>
		<dc:creator>Scythe</dc:creator>
		<pubDate>Sat, 07 Nov 2009 19:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15662</guid>
		<description>Subdivide! Have beams in between beats, perhaps orchestrated in a long continous cascade. Also beams could stay down for a moment rather than hitting and receding instantly, either as untouchable hazards or obstacles that just cage the elephant in.

Another idea is to create a predetermined pattern for the beams, like in those top down shooter games where enemies fly in formation. I think CoolioNiato does that for some of his music games.

But wait a minute. I thought the Elephant reached freedom in Run Elephant Run. Why is he still in peril?</description>
		<content:encoded><![CDATA[<p>Subdivide! Have beams in between beats, perhaps orchestrated in a long continous cascade. Also beams could stay down for a moment rather than hitting and receding instantly, either as untouchable hazards or obstacles that just cage the elephant in.</p>
<p>Another idea is to create a predetermined pattern for the beams, like in those top down shooter games where enemies fly in formation. I think CoolioNiato does that for some of his music games.</p>
<p>But wait a minute. I thought the Elephant reached freedom in Run Elephant Run. Why is he still in peril?</p>
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		<title>By: weirdo</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15632</link>
		<dc:creator>weirdo</dc:creator>
		<pubDate>Fri, 06 Nov 2009 17:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15632</guid>
		<description>oh god !!!! intelectul stuff ! guys... do u mind thinking 4 me ?</description>
		<content:encoded><![CDATA[<p>oh god !!!! intelectul stuff ! guys&#8230; do u mind thinking 4 me ?</p>
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		<title>By: kisler</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15629</link>
		<dc:creator>kisler</dc:creator>
		<pubDate>Thu, 05 Nov 2009 02:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15629</guid>
		<description>The elephant is 2~3 beams wide, so tell the beams to spawn at random values, but a minimum of 20px (or whatever it scales up to) away from the previous beam.</description>
		<content:encoded><![CDATA[<p>The elephant is 2~3 beams wide, so tell the beams to spawn at random values, but a minimum of 20px (or whatever it scales up to) away from the previous beam.</p>
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		<title>By: Chiliad Nodi</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15628</link>
		<dc:creator>Chiliad Nodi</dc:creator>
		<pubDate>Thu, 05 Nov 2009 01:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15628</guid>
		<description>I first thought of using a bigger elephant, then I thought maybe you should add a lot more features, and ramp it up kind of like Parachute. Then it gets too complicated, so finally, I decided that maybe having 2 elephants to control, one with each hand (wasd, mouse or arrows) would make things interesting.</description>
		<content:encoded><![CDATA[<p>I first thought of using a bigger elephant, then I thought maybe you should add a lot more features, and ramp it up kind of like Parachute. Then it gets too complicated, so finally, I decided that maybe having 2 elephants to control, one with each hand (wasd, mouse or arrows) would make things interesting.</p>
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		<title>By: Redfox552</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15625</link>
		<dc:creator>Redfox552</dc:creator>
		<pubDate>Wed, 04 Nov 2009 23:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15625</guid>
		<description>I know! Try making the beams spaced out and a different width. Oh! What would be cool would be an elephant rave type movie! Your animations are great. What program do you use to do all the drawing and stuff for your movies and how do you get it?</description>
		<content:encoded><![CDATA[<p>I know! Try making the beams spaced out and a different width. Oh! What would be cool would be an elephant rave type movie! Your animations are great. What program do you use to do all the drawing and stuff for your movies and how do you get it?</p>
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		<title>By: hiperson134</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15621</link>
		<dc:creator>hiperson134</dc:creator>
		<pubDate>Wed, 04 Nov 2009 19:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15621</guid>
		<description>my first thought was a faster song</description>
		<content:encoded><![CDATA[<p>my first thought was a faster song</p>
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		<title>By: AIRYman50</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15619</link>
		<dc:creator>AIRYman50</dc:creator>
		<pubDate>Wed, 04 Nov 2009 18:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15619</guid>
		<description>How about making a bunch of beam movie clips at the top and use random to make random ones come down on beats.</description>
		<content:encoded><![CDATA[<p>How about making a bunch of beam movie clips at the top and use random to make random ones come down on beats.</p>
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		<title>By: Bzdbbb</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15614</link>
		<dc:creator>Bzdbbb</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15614</guid>
		<description>Why not just introduce new things to avoid more quickly, like in the original when the jumps started coming along the bottom. You could have things that bounce and stuff that comes along horizontally. You could even have moving platforms coming in. Anyhoo, point is you could introduce more things from different directions earlier than planned :P</description>
		<content:encoded><![CDATA[<p>Why not just introduce new things to avoid more quickly, like in the original when the jumps started coming along the bottom. You could have things that bounce and stuff that comes along horizontally. You could even have moving platforms coming in. Anyhoo, point is you could introduce more things from different directions earlier than planned <img src='http://jmtb02.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: F687/s</title>
		<link>http://jmtb02.com/2009/11/03/working-at-225-x-200/comment-page-1/#comment-15613</link>
		<dc:creator>F687/s</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://jmtb02.com/?p=1093#comment-15613</guid>
		<description>Granted, this probably won&#039;t help, but I don&#039;t know how you&#039;re placing the beams (if it&#039;s just at a random X-position).

If you&#039;re gonna go 3-4 beams at a time, instead of randomly placing them, why not make an array of beams, each spaced an elephant-width away? Then, whenever you spawn new beams, you can check to see if there is at least one empty spot between it and the next beam. If nothing else, it would at least make operating on the beams a lot easier.

Just a blind suggestion, because I have no idea how you&#039;re doing it already. I tried watching the original Elephant Rave to see how beams spawn, but it&#039;s hard to watch and not die... ;-)

(OR...you could do eighth notes...)</description>
		<content:encoded><![CDATA[<p>Granted, this probably won&#8217;t help, but I don&#8217;t know how you&#8217;re placing the beams (if it&#8217;s just at a random X-position).</p>
<p>If you&#8217;re gonna go 3-4 beams at a time, instead of randomly placing them, why not make an array of beams, each spaced an elephant-width away? Then, whenever you spawn new beams, you can check to see if there is at least one empty spot between it and the next beam. If nothing else, it would at least make operating on the beams a lot easier.</p>
<p>Just a blind suggestion, because I have no idea how you&#8217;re doing it already. I tried watching the original Elephant Rave to see how beams spawn, but it&#8217;s hard to watch and not die&#8230; <img src='http://jmtb02.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>(OR&#8230;you could do eighth notes&#8230;)</p>
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