
I am building Elephant Rave HD at the moment and I am at the point of building the beams that fall down the screen to the beat of the music. The issue is that there is only one beam per beat… each beam, even when scaled up to the new screen size, is not nearly enough to get in the way of killing the elephant as it did at the tiny size at 225w (versus 800w). So what is the proper solution?
Loading 3-4 beams at a time seems like the mathematical solution… the game is 3-4 times bigger; however it means that beams are creating mega-overlapping beams at times when that many are loaded. Even when told to not load on top of each other they create a bit of mega-beam… and then if told to sit even wider it just creates a gameplay environment that is unsatisfactory for beams per beat.
So… what now?
Currently contemplating the issue. Maybe you have some ideas.
