Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • TITOL3

    TITOL 3


  • Chuck the Sheep

    Chuck the Sheep


  • Coinbox Hero

    Coinbox Hero


  • Exit Path 2

    Exit Path 2


  • Soviet Rocket Giraffe

    Soviet Rocket Giraffe Go Go!


  • Elephant Quest

    Elephant Quest


  • Flock Together

    Flock Together


  • Treadmillasaurus Rex

    Treadmilla- saurus Rex


  • Anglebeat

    Anglebeat


  • Achievement Unlocked 2

    Achievement Unlocked 2


  • Exit Path

    Exit Path


Keep Tabs




  • May15

    For weeks I toiled over something that I knew was a risk and a crazy endeavor in terms of Flash gaming.  It’s an entirely text-based game called Llama Adventure.  The game has seven rooms of puzzles and plenty of interesting mechanics.  No, it’s not a surgery game and it’s not a techno-throbbing ADD rush.  It’s a game that steers completely the other direction, but that’s something I am proud of.

    I’ve never made a Text-Based Adventure like this, or have I even beat or played one for more than a few minutes.  This is new to me.  And with that, I wanted the experience of creating something I had little experience with.  Perhaps I could bring something new to the genre with fresh eyes and fingers.  It’s new frontiers for me, nothing is safe about making a game like this.  I equate it to building a biplane when I’ve been building gliders all my life and then jumping in.

    And with that risk, a strange occurrence happened in the creation of this game.  I have never had MORE FUN making a game in my life.  The production of this game was a breath of fresh air from the usual grind of balls, guns, and swords.  I got to mess around with virtual environment and build rooms out of sentences and form words around puzzles.  It was a strangely invigorating process.

    30+ pages of writing went into the game.  Each room needed to be built with objects that interact with each other differently.  The action from player had to correlate with the action that could be received from the computer, and in-sequence had to be triggered in order or else end in llama disaster.  The programming per room was about 400 lines of code each, built on a text-parsing thingamabob I built.

    Keywords and phrases built upon the idea that verbs directly affect nouns, and that nouns could create relationships with other nouns.  When a player said to “look at _____” the engine figured out each word and realized how to use it.  The game would even light up phrases if they were legitimate things to say to help the player.  The engine also recognizes different ways of saying the same thing.  “Go to next room” means the same as “go to other room” and “move through the door” by picking up on what the nouns and verbs were in the sentence.

    The story was built from the idea that each room was a “kill room,” a room with a set of instructions and objects that must be used in the right way to move on.  It’s a way of isolating the player in containers before letting them move into other containers.  Containers allowed me to work between the levels very quickly and test things without much crazy manipulation of code.

    In the game there are only two real characters. The “Master” of the lab acts as an MC throughout all the lab rooms.  He is a lunatic for sure, a deranged man who treats you terrible yet you can only feel bad for.  And you, the Llama, are his test subject, one of 44 specimens who have past through the lab previous.

    I can’t expect epic scores from Flash game websites or can I expect that this will at all be the game to end all games.  The ability to sit a player down and tell them to read seems unfathomable for this day and age.  But what I hope is that I can give a few players a really fun experience and let them have a moment to interact with a unique story and level design that is unfamiliar to those who didn’t have the early computer generation as a reference.  Just as I am unfamiliar with this genre, I hope others who are unfamiliar can play and enjoy the game as well.

    So enjoy!  And I would love feedback.

    Posted by John @ 9:59 pm

    Tags: ,

  • Friendly Floyd

    It’s weird, but I’m getting the strangest feeling of deja vu.

  • fred

    Hey John wtf are the “numbers” from elephant rave I’m supposed to know?

  • iBob

    hah, tis freaking awesome, found a few grammar and spelling mistakes though.

  • EvilRebel

    Why do I have the feeling that you are discriminating non-americans? Room 3, Question 6.

  • FenrisWolf

    Hehe…Note to self, do NOT type muffin in the game.

    I rather liked this game, and I do like text adventures in general. I can say that this game is MUCH different from any other IF I’ve played.

  • Spooty

    Not quite sure what you’re getting at. I don’t see anything discriminatory about question 6. O_o

  • EvilRebel

    Either it’s common knowledge for Americans only or it’s just completely out of place.

  • Spooty

    Hint: Re-read question #4.

  • Person

    It doesn’t load/work properly… Maybe because I am using linux? Nooooooooooooooooooooooooooooo! I wanted to try it…

  • Muffin

    I myself love this game but unfortunately I doubt it will appeal to the average casual gamer who is only looking for towers and ninjas.

  • Scott

    The ending is evilness!
    How do you get to level P?

  • Quix

    Phew! When I looked at the title “Llama adventure is out”, I thought it meant you gave up making it! Anyway, good job!

  • godfe

    The ending is awesome

  • Cobalt

    A few glitches in this game…
    Let’s just say that the 4th question in an optional sidequest doesn’t work.
    And yes, I wrote it down.
    right now, I’m stuck at the 4th room though, nice game :D

  • SadPanda

    Yeah, the 4th question in the optional sidequest in room 3 made me very sad :-( I tried so many times, it’s just a bug. I’m trying to guess it now

  • ElMikkino

    Gah, hate the ending! After finding out what it was, I wish you had made it so you could pickup the computer, drop it on the keyboard, thus destroying both, causing a short circuit, and allowing the door to open. That would have been so cool…

  • Ste

    Yeah i agree with ElMikkino, i’m not too fond of the ending either. But overall i love the game! :)

  • hiperson134

    the code for Dark Cut 3…was it not 29121?

  • ElMikkino

    Yeah, besides the ending, the game was great.

  • Focus

    The code was 29121, but it didn’t work for me. Of course, the most logical idea was checking the walkthrough. Tasselfoot writes 29721 in his video guide and it works.

    Still I don’t understand why you didn’t use Sixty or Pocket Change codes, John.

  • d_mcfarlane

    I loved it! Having read about it on the blog, it was something totally new! And it was perfect. I think it needed a better intro to tell you what a text based adventure is, because without looking on the blog before it came out I would have been like “huh?” As it was it worked perfectly. In room 2 (one point) the indentations were not highlited. Apart form that, it wa great and one of the best games I have played in a long time. You continue to ensure my highest respect as a maker of games, and I was dissapointed by the reception at armorgames of lama andventure by your average flash gamer. Thank you, playing the game made my day!

  • d_mcfarlane

    Um……how do I stop Muffin the cat?…..nice touch but I’m now stuck help!

  • d_mcfarlane

    yeah, endings not amazing….I want my green pasture of freedom, not an Apple II MAc

  • Charrex

    Internal Loop? Really?

    I got to the end, and I tried “Muffin”. You warned me!

  • http://WWW.Weirdness.Zoomshare.COM TectonInd

    That was definetly a breath of fresh air. A text game you can play without being a college professor? GENIUS!!!

    No to try that “Muffin” thing. Yes, I stalk you enough to know he’s your cat.

  • http://none Dan

    Why is this not on the “latest projects” board?

    I dont even see it in the “games” section.

  • 3MealsADay

    I so sad. Infinite lloops sorta tick me off unlless I do it… and how to get to penthouse? Shoulld have that on wallkthrough. Stillll a good game.

    95616 willll be haunting me…

    And typing 2 “LL”s at a time is fun. It goes with the whole LLama thing.

  • http://na MnM

    btw, if you look around in the s room theres a book case with a book called computerizing. if you read it then it says you protect items with a series of 5 digit codes. maybe the code from the computer will access something… but what??? any help would be appreciated. of course

    • http://jmtb03.webs.com jmtb03

      i tank i herd somethin bout a 5 diggit code somewho or anudder

      • Anonymous

        wut??????

    • http://jmtb03.webs.com jmtb03

      i tank i herd somethin bout a 5 diggit code somewho or anudder

  • http://s6.zetaboards.com/wowaname wowaname

    This game could easily be remade into a command prompt MUD game. Just saying. Should I go to work in VB and design it?

  • poopyfacemcflufflepuff

    if you type joey in the place where you would type muffin to get the infinite meows of death it repeats success = try() i think that has something to do with the penthouse.

  • higigabob

    the meows aren’t infinite if you type open door, then travel you will go to the penthouse

  • Anonymous

    the ending.  yet it ’tis lost…