I am working with another developer, Joey (developer of Phage Wars), on a project yet to be named. All you need to know is that the particles are coming… the particles are… coming.
And there is really, really bouncy dynamic terrain that autogenerates. Here’s a screenshot of what’s to come!

The game features way too many power ups and weapons, and driving it is a massively massive battle. Hopefully it’ll be uber-awesome now that I’m programming AS3 OOP.
Name is still yet to be determined but it’ll definitely be something to do with bounciness.
More updates to come!
