Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • Obey The Game

    Obey! The Game


    12/15
  • I Hate Traffic

    I Hate Traffic


    11/15
  • Red Eye 1031

    Redeye 1031


    10/31
  • Frontier

    Frontier


    09/09
  • This is the Only Level

    This is the Only Level


    08/19
  • The Next Floor

    The Next Floor


    07/31
  • Warp Shot

    Warp Shot


    07/24

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NEVER FORGET

  • Feb26

    Welcome to Old Games That Don’t Suck Thursday. Each week I’ll write about a game that somehow influenced by life as a game developer and which I can totally recommend to you because the game is flippin’ sweet. It also has to be old or at least forgotten about until recently.

    noksnake

    One side of me says, “John, this graphic far too small and terrible to let anyone know what this game is.”  The other says, “but this is how big it really was!”  So I settled for it.

    Nokia Snake is a rendition of the classic Snake game.  Gobbling up apples (or what I imagined were apples) scores you points, and as you score more and more points the snake gets bigger and bigger.  Exit the screen or collide with your own body and the game is over.

    At the time it was one of the only games for the cell phone and it came for free on most new Nokia phones.  Nokia phones were interesting devices due to their features, such as 30 built-in midi ringtones consisting of the Mexican Hat Dance and the “I know something you don’t know” playground jingle.  My Nokia only had three games, and Snake was of course by-far the best.  It was great for sitting at the bus stop and playing; a game that you could quickly play for a few minutes and have disappear with the pocketing of the phone.

    Controls were the numbers 2, 4, 6, and 8 on the cell phone num pad.  The colours were dull grey on black (or bright green when illuminated), just like a Gameboy without backlight.  The game has no levels or goals.  To be honest I can’t even remember if it kept your highscore.

    The game was rather tough.  It had three difficulty modes which just boosted speed.  The curve between medium and hard modes was extraordinary and the game was definitely hard at the highest mode.  There were no levels but each time an apple was consumed the tail got more and more annoying to maneuver around.  My strategy generally consisted of running full circles over and over again until I started catching up with my tail, then moved on to a zig-zag pattern.

    I’ll always cherish this game for it’s lovely simplicity and it’s portability on my chunky cell phone from 2001.  It’s a lovely, nostalgic look back at how far cell phone gaming has come.

    Tags: ,

  • Feb25

    cs

    Working on our ‘bunkers‘ game, we’ve decided to make the jump to Flash Player 10.  We want to use some datatypes only available in Flash CS4, so we’re moving from the safety of Flash Player 9 and making haste towards the newest version of Flash.

    We’re hoping it’ll make things a bit interesting.

    Joey ran some tests today and the new Vector datatype in Flash 10 is super fast at doing computations.  This means that if we have lots of particles we can calculate their movement very, very quickly.  More CPU draw means more particles.  And as we all know, more is always better.

    I’m excited to see what happens tomorrow when CS4 gets dumped on the system.  It’ll be Actionscript 3 with flair.

    Tags: , ,

  • Feb25

    Today I worked on the inventory system for the bunkers game.  We finalized 12 offense weapons and 8 defensive items.  It’ll be a lot of work to get all of them working.

    Speaking of which, I have a poll!  Vote to enjoy:

    Tags:

  • Feb23

    wb1

    The terrain engine was finished today (for the most part).  It allows for elastic hits on the surface with ripple and bounce effects.  Anything attached to the surface bounces around the terrain with it.

    Tomorrow starts the in-game store system that allows weapons to be purchased with the money made from battle.  There you can purchase a variety of weapons and items to use in battle.  Think Hedgehog Launch’s store system.

    I’m making good progress but I don’t think Joey or I have a real good idea of when the game will be done.

    Stay tuned, store pics coming soon!

    Tags: ,

  • Feb23

    noby-bottom

    I recently purchased the game Noby Noby Boy for PS3 via their online store.  It was a great purchase for only $5, and coming from the creator of Katamari Damacy it was a no-brainer purchase.  It’s a bit of a sandbox game, with a set of very few rules and a small landscape you can interact with.  You can stretch and shrink yourself at will and eat things with your mouth end.  Fun part of the game is that your backside and frontside or two controllable entities, and your body snakes between them.

    But I had something really weird happen today.  I was trying to see what happened if I made a knot out of myself and suddenly my backside tore off!  I don’t know if this is a bug or a feature, to be honest.  This game is so bizarre I can’t really tell.  But it happened, and suddenly I had a controllable backside seperate from my front.

    I lost my backside.  How inconvenient!  When I reset the game it was put back together.

    noby-bottom2

    Can anyone verify if this is a weird bug or just part of the game?

    Edit: Penny Arcade answered my question.  Apparently you can get cut off.

    Tags: , ,

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