Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • TITOL3

    TITOL 3


  • Chuck the Sheep

    Chuck the Sheep


  • Coinbox Hero

    Coinbox Hero


  • Exit Path 2

    Exit Path 2


  • Soviet Rocket Giraffe

    Soviet Rocket Giraffe Go Go!


  • Elephant Quest

    Elephant Quest


  • Flock Together

    Flock Together


  • Treadmillasaurus Rex

    Treadmilla- saurus Rex


  • Anglebeat

    Anglebeat


  • Achievement Unlocked 2

    Achievement Unlocked 2


  • Exit Path

    Exit Path


Keep Tabs




  • Jan29

    Welcome to Old Games That Don’t Suck Thursday.  Each week I’ll write about a game that somehow influenced by life as a game developer and which I can totally recommend to you because the game is flippin’ sweet.  It also has to be old or at least forgotten about until recently.

     

    Parappa the Rapper originally came out for the Playstation, a system I never had a chance to explore.  Since I was a N64 kid myself (and only when over at friend’s houses) I never had an opportunity to play Playstation until much later in life.  And even so I never had a chance to play Parappa the Rapper until the PSP relaunch of the game (via the Playstation Store).

    I was very happy to see it’s arrival so I could finally have an opportunity to play it.

    Parappa the Rapper flies closer to Elite Beat Agents than Guitar Hero or Rock Band.  The beats go in-tune to the lyrics instead of the musical notes.  Each stanza in the rap has keys associated with specific lyrics that must be repeated after the “master” raps it.  In this way you don’t have to memorize key presses but rather keep in-tune and pattern.  Almost like a timed game of Simon.

    Beyond the core gameplay, an incredibly interesting part of Parappa is the improvisational part.  The game gives you the “Good” rating for hitting all your lyrics but will give you the “Cool” rating if you continue to play extra beats and find in-rhythm ways to play extra notes.

    The problem with Parappa is the length and unforgiving nature.  The game is only six songs long.  Granted these are long, fully-animated songs but after a couple hours I already played each song a few times.  Also, the songs are completely unforgiving.  You may have five or six notes to hit in a row and if you don’t nail each of the notes your rating will drop quickly.  Levels can also not be completed unless you pass with a “Good” rating or better meaning I was playing the last two levels over and over again.

    But what Parappa does best is style.  The game is phenomenal in originality and fresh character design.  It has that “PS1″ look but the game is lovely all around.  The cutscenes are nice and the world Parappa embodies is slick and satisfying. 

    Check it out on PSP or at your local used game store for PS1.  It’s a fun diversion from the plastic guitars and is probably one of the long-lost gems of the PS1 era.  Hoping for a sequel!

    Posted by John @ 11:43 pm

    Tags:

  • Secret

    There was a sequel! :) Parappa the Rapper 2 for PS2. Also check out Um Jammer Lammy where *spoilers* U can play as Parappa. It’s twice the fun, twice the epicness!

  • Craig (Viewty)

    Punch! Kick! It’s all in the mind!
    If you want to test me, I’m sure you’ll find
    that the things I’ll teach ya
    are sure to beat ya
    but nevertheless you get lesson from teacher now!

    It’s been years and I still remember it. (I never could play the last three songs for some reason…)

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  • http://nosite AIRyman50

    Wow… you have a terrible taste in games…