Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • TITOL3

    TITOL 3


  • Chuck the Sheep

    Chuck the Sheep


  • Coinbox Hero

    Coinbox Hero


  • Exit Path 2

    Exit Path 2


  • Soviet Rocket Giraffe

    Soviet Rocket Giraffe Go Go!


  • Elephant Quest

    Elephant Quest


  • Flock Together

    Flock Together


  • Treadmillasaurus Rex

    Treadmilla- saurus Rex


  • Anglebeat

    Anglebeat


  • Achievement Unlocked 2

    Achievement Unlocked 2


  • Exit Path

    Exit Path


Keep Tabs




  • Jan22

    Welcome to Old Games That Don’t Suck Thursday.  Each week I’ll write about a game that somehow influenced by life as a game developer and which I can totally recommend to you because the game is flippin’ sweet.  It also has to be old or at least forgotten about until recently.

     

    Back in the day when NES was making the big hop over to SNES I was at a local Toys ‘R’ Us store and found a copy of this game in the bargain bin.  Picking it up was a random occurrence but a good one.  It would remain one of the lasting memories of the NES.

    Although gameplay was not the major strive of Silius, it definitely had a Megaman shine to it.  The classic run-n-gun style with on-the-fly weapon switching made the game difficult and strategic.  Although the platforming sections fall flat the weapons and graphics for sure outmatch Megaman.

    So why is Journey to Silius on the OGTDST then this week?  The music in this game is incredible.  The soundtrack to this game is some of the best ever heard on the NES or possibly even the SNES.  The chip tunes go far beyond the capacity of most NES games for it’s time and left me humming the song all day.  Level 1 gets booted every once in a while at my home just so I can listen.  Better yet is level 2.

     

    So once you beat level 2 you are almost halfway done.  The game only has 5 stages and can probably be beaten in 20-30 minutes.  But the game, like Megaman, requires twitch reflexes to beat and has nuances that need to be learned.  And by the time you learn them, well, game over.  It’s a hard and frustrating battle not worth being taken on by the weak of heart.

    If the pain and agony of failing at every enemy encounter doesn’t appeal to you, it’s at least worth listening to.

    Posted by John @ 10:31 pm

    Tags:

  • http://nitrox72.deviantart.com NitroX72

    Journey to Silius’s music is freaking AMAZING, and I’m glad you agree.

  • EvilRebel

    John you are racist. It’s Friday in Europe.

  • Focus

    And in South America.

  • SarothCyngus

    Sadly, I must admit i’ve never played this game, although I HAVE heard of it. More than once.

  • http://minimalbeat.newgrounds.com/ SUPRA

    I never played or heard about it.

    Which, considering the factor here, is just a shame.

  • http://minimalbeat.newgrounds.com/ SUPRA

    Heh…

    In a Twitter update, John says that he’s programming explosive turnips… or something. I sense a reference of you-know-who…

  • Matthew Bungmeister

    That gametrak was amazing, I wish I could listen everytime that I got home.

  • http://www.weirdness.zoomshare.com Tectonindustries

    Sweet, sweet nostalgia.

    The only OGTDST of that flavor I can name is Commander Keen for the DOS. I loved how you could pounce on the yorps, and they’d make that cute little animation! <3