Hi there!

My name is John and you found my website! I make Flash games and do other things. I have this website as a sort of homestead for myself and my work. Thanks for visiting :).

Latest Projects

  • Obey The Game

    Obey! The Game


    12/15
  • I Hate Traffic

    I Hate Traffic


    11/15
  • Red Eye 1031

    Redeye 1031


    10/31
  • Frontier

    Frontier


    09/09
  • This is the Only Level

    This is the Only Level


    08/19
  • The Next Floor

    The Next Floor


    07/31
  • Warp Shot

    Warp Shot


    07/24

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NEVER FORGET

  • Jan13

    bestof08

    Hello friends,

    2008 is over and you’ve probably had enough of those “Top 10 [noun] of 2008!” lists that pollute the internet.  Nonetheless I’ve been nominated for several games this year and I would love a vote (or two since you can vote daily!).  The following have been nominated! 

    Action/Adventure

    Achievement Unlocked

    Hedgehog Launch

    Simple Idea

    TBA

    TBA2

    Simulation

    Dark Cut 1

    Dark Cut 2

    Dark Cut 3

    Tactical or Strategy

    Compulse

    You can vote right here!

     Jay Is Games has been featuring a bunch of my games since 2005 and has been a prominent casual gaming blog.  They covered my games before anyone really cared and I appreciate that :) .

    backb

    During the middle of the day I looked outside and saw the beautiful weather.  Confirming with Dan that it was a phenomenal idea, we decided to take off at lunch and take a ride our road bikes around the Back Bay, a trail that leaves Irvine and heads straight to the ocean.

    It was a great ride and a nice break from the day.  The weather was gorgeous and the wind was fair until we had to fight it back to the office.  It was a good 18 miles roundtrip and I was a bit tired; I am a bit out of shape for biking after taking a break from the long 100 mile ride in October.  The holidays probably haven’t helped either.

    The game is coming along well.  Today I programmed an enemy that hugged the walls and other terrain and traced paths across connecting wall faces.  It was difficult to program because the enemy works unlike previous enemies I have programmed in the engine.  Most enemies (such as the main little walking guys or birds) can all use the same template but these ones aren’t affected by gravity and have a unique way of moving within the level environment.

    I’m piecing together a level template tonight for level two.  There are three levels and we’ll have all three done by tomorrow.

    Previews tomorrow, but for now good night! -John

    Posted by John @ 11:03 pm

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