As a continuing series, we look at the newest features for the upcoming Ball Revamped 5 game!Ball Revamped 3 introduced a new way to play Ball Revamped. In this version, the ball would move through giant levels. As in Ball Revamped 3, Ball Revamped 5 will have massive levels.These massive levels serve the purpose of ending each level set. As you may have deducted already, this means that level 10, 20, 30, etc will be massive levels! Keeping with the traditional Ball Revamped formula, levels inbetween will be the fixed, normal-sized levels.The inclusion of this hybrid gravity engine makes for quite an interesting Ball Revamped 5 thus far.More updates to come
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Jul29
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Jul25
As a continuing series, we look at the newest features for the upcoming Ball Revamped 5 game!So as always, some power ups will be making reappearances. However, this time, no graphics are being recycled. Everything is being redrawn, recolored, and redesigned to function a bit differently. You won’t just be expanding anymore with the expanding power up… you’ll see when the game releases!Pictured here, the fuse and detonation has changed a bit in Ball Revamped 5. Your ball is on fire, and unlike Ball Revamped 4, it functions as a useful way to light the fuse (instead of just a detonation power up). All power ups in this game interact with the ball, instead of just being around for the sake of being around.And yes, a level just like Long Fuse and Run will happen again.More updates to come
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Jul23
As a continuing series, we look at the newest features for the upcoming Ball Revamped 5 game!Ball Revamped 5 features something that the other 4 games did not: dynamic levels. If you have ever played a Ball Revamped game before, you will notice that the levels are very, very rectangular in shape. Because of the way Flash works, and with my growing knowledge of Flash mechanics, this has shaped the game very differently over the years. So in the easy terms possible, let me try to explain how things are changing. In Ball Revamped 2:Metaphysik, the levels were set up and the ball was thrown into the starting point. The ball would “hit” the wall if the invisible blue rectangle that surrounded the ball hit the invisible rectangles that surrounded each wall. What this meant was that no walls could be curved, diagonal, or non-rectangular, because that blue box would expand to fit the entire size of the rectangle! Therefore, you’ll see no curved walls in that game.That really was a terrible way to make this game. However, I was very limited in my coding ability, so I was unable to figure out another way to do it. Ball Revamped 3 fell into the same trap mostly, although I did rig up a “spinner” which had a strange code in it to detect diagonal rectangles… however, this was removed once I figured out a better method. In Ball Revamped 4, things changed a bit so that the walls were instead made up of tiny, tiny rectangles instead of giant bounding rectangles. This meant that tiny rectangles could be placed around curves, to detect hits on curves (a cheap yet effective method). However, this meant that there was a bit of give in the area of hit tests… you could go nearly halfway into most walls (or even through if you were smart) with enough speed.However, in Ball Revamped 5, instead of detecting in rectangles, a code has been set up to detect every single curve of the game. This means that any rounded corner, wall, or obstacle can reach perfect detection. I can draw any shape on the screen, and the ball will interact with it just fine! This should make the game a bit less cheap and much more reliable.More updates to come!
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Jul19
Guess what, it’s power-up #1! This power up is called the “Water Drop”. It will provide you with a bit of squeezing in case you need to get through some tight spots. Those metal objects on the right side make a bit more sense now, right?If you want a bit more to ponder, take a look at the ball a bit closer. You might notice something a bit different
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Jul15
Ball Revamped 5 will have something called the message block. This small area of text in the bottom left corner will tell you everything that is going on in the game, from deaths, power up collects, pausing, saving, etc. That way, it is easier to figure out what is going on with new power ups. Here, you can see the last two deaths you had and the coordinates of where these deaths were.
