Hi there!

My name is John and you found my website! I make Flash games, love riding my bike, and enjoy life in general. I have this website to try to capture whatever I'm working on and keep family, friends, and random strangers in-touch. Thanks for visiting :).

Latest Projects

  • Frontier

    Frontier


    09/09
  • This is the Only Level

    This is the Only Level


    08/19
  • The Next Floor

    The Next Floor


    07/31
  • Warp Shot

    Warp Shot


    07/24
  • nanoTank

    nanoTank


    07/17
  • Giraffe Attack

    Giraffe Attack


    07/10
  • Hedgehog Launch 2

    Hedgehog Launch 2


    07/06

Stay Connected


NEVER FORGET

  • Nov19

    In case you read the last blog article and wondered why I was so grumpy, its because I’ve just completed a big, big accomplishment.  There’s two games.  Yes, two games.  Both around the same time, on TWO different platforms: I Hate Traffic on the website and I Love Traffic on the iPhone/iPod Touch.

    ihatetraffic

    Golly gee, this project was big.

    I Hate Traffic is about smashing cars.  It’s the ultimate tantrum-toddler-causing-ruckus-playground-funtime.  In response to I Love Traffic (see below) a lot of people asked me if I could make a crash-only mode.  So that’s what I did!  I Hate Traffic is about crashing and goal achievement.  One level may be about crashing a 20 cars, another might be about shoving a car into a square target area, and another might be about throwing yourself in front of a semi to save a bus from a cluster of bombs.  Its all up to you.

    ihatetraff

    The best part about this game is that level creation is by YOU.  Like Little Big Planet the entire environment is unlocked to the players.  Through the level editor any player can recreate any of the levels found in the game.  All the tools are there for the taking.  The game even allows you to make your own goals.

    And share those levels!  The Game Share made by Armor Games team allows you to take any challenge and allow your friends to try them out.  Send them it by Short URL or browse around the recent levels floating in.  Here’s a level I made, for example:  http://armorgames.com/=An5g

    Check it out.  I Hate Traffic is out on Armor Games now!

    loveTraffic

    I Love Traffic came out as a Flash game last year and had a nice reception.  I came up with the game while sitting in traffic, being incredibly patient for the light to change.  I thought to myself, what the heck?  Why is the light taking so long?  Can we do better?  Sort of… if it causes for near collisions and manual light changing (obviously not applicable in the real world, but is in a video game!).  Now, I Love Traffic is ON THE iPHONE AND iPOD TOUCH.

    lovetraffic-iphone

    I wasn’t the soul creator of this game.  I had a team of great developers working along side on this project with me.  Christopher Skelton was the big hand here, helping me take this project from AS2 source to iPhone, and he did a tremendous job working out all the kinks in transition as well as providing some of his own level design for a few levels.  Jeff Wofford also helped out by creating the source engine that allowed the transition to take place.  I did about 99% of the artwork as well as the original coding for the Flash game before it got ported.  Music by Kevin MacLeod (incompetech.com, did music for several other games of mine) was also a fantastic addition to the game.  And of course, thanks to Dan for letting this project evolve from Flash to iPhone.

    Anyway, with all credit aside, the game has 40 levels (20 new levels in addition to the Flash ones), a new stats page, and a whole bunch of new random trivia to boggle your mind (who knew a human hair could handle 6kg of pressure?).  The game plays as it does on the computer with cars coming from either direction on the screen.  Use your traffic light to safely navigate X amount of cars through the inspection.  Cause a crash and you have to start over.  Easy as that.  Sort of.  Levels get more and more difficult and intersections go from traditionally seen simple intersections  to devastatingly troublesome forces to be reckoned with.

    lovetraffic-iphone2

    We’re only charging 99 cents for it and its available on iPod Touch and iPhone (v3.1.2 or later).  If you want to try out the Flash version first to see if you’d like it, go ahead.  It’s the first game I have ever charged money for out of the 50+ titles I’ve made so help support.  Don’t buy that candy bar, buy a game instead!

    ———

    All said and done, a busy week (and month!) with two launches in the tank.  I’m off to go relax and enjoy the rest of my day.  Go make some levels in the new I Hate Traffic and go save some lives in I Love Traffic for iPhone and Flash.  Enjoy.

    Tags: ,

  • Nov18

    Well, today was a rough day.

    Halloween at Home '09

    The game is done.  It is.  It’s sitting.  Problem is that the game somehow only works when played on my home computer in Firefox or whatever.  Play it on any actual website and it doesn’t quite work.  It’s frustrating as hell.

    The system has a series of new features I’ve never put in a game.  Among those are a giant level editor, level saving and exporting feature, sharing system with rating and sorting, and short-url level sharing for direct level access.  It’s pretty awesome (when it will load).

    So until then, I’m patient.   I am very excited about launching it, just stumbling at the finishing line.

    Tags:

  • Nov15

    IMG_7061

    My buddy Joey (Phage Wars, Crush the Castle) sits next to me at the office making games.  Since I have my paintings up I decided it was only appropriate we had some of his games brought to art too.  Once again the painting is in acrylic which is slowly becoming my paint of choice.  I need to explore other paint types but so far I enjoy it… it’s relatively easy to work with and it blends happily.

    Tags: , ,

  • Nov12

    This Old Games That Doesn’t Suck Thursday features a board/plastic/toy/game that somehow does not get produced anymore while garbage like *grumble grumble* still exists.  Battledome is one of the best games ever and you don’t even know it yet.

    30svjfs

    I could go on for hours why this game is awesome.  Essentially it’s four-player competitive pinball taking place in a giant mesh cave (the mesh exists to keep stray balls in place).  The surface is curved in such a way that each side slopes away from the centre.  The top is an eggtimer that drops yellow and black balls into the dome area.  Your controls are two pinball flippers which block small containers to capture the balls that fall past your flippers.  The person with the least amount of balls at the end of the game wins.

    There are a few interesting things about this game.  The first is that it truly is an action/board game and it works.  I love Crossfire and all but I feel like its a bit restricting in gameplay because you have to keep refilling your gun with little tiny marbles.  This game requires none of that.  Hungry Hungry Hippoes has no real player-to-player strategy so it’s difficult to be directly competitive .  This game manages to thwart both of these problems.

    And let’s talk features for a moment.  The guard rails they give you in the package allow you to play 2/3 player when you can’t find four people.  The bells and pinwheels built in to the game provide constant obstacle even when micromanaging your side.  The black balls included among the yellow balls are really hard to see and provide a larger ball penalty.  The purple ramps between sides ensure that side players receive balls easier across the playing field.

    This game cost $50 at retail.  I’m sure it costs more now as a collectors item but this game was awesome.

    Tags: ,

  • Nov11

    wallart

    Over the past few days I’ve started to explore painting in Acrylic.  Inspired by HeroInteractive, I decided to do some artwork for the office based on Flash pieces.  At the office we have posted our first two pieces.  The one on the left is done by Carlie, based on a wallpaper piece I made, the one on the right is from myself based on the hedgehog from Hedgehog Launch.  I’m working in Acrylic and the pieces are about 8×10″.

    I am working on a few other pieces, or at least have plans to.

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Recent Comments

  • I played I Hate Traffic on the day it came out, and all the ...
  • YES FOR IPHONE YES YES YES WOOOOOOOOOOOOOOOOOOOOOO...
  • That was scary!!!!...
  • Great game! I don't have trouble at all, though it is hard, ...
  • 10 deaths and 5'28"40 !! I'm proud :D...