My name is John. I make things.

Give Up

Give Up

This game is too hard. You should just give up now.
Run Right

Run Right

Asteroids are coming! Run Right and shoot a few people on the way!

Latest News

Speaking at Flash Gaming Summit; GDC Week

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Picture courtesy of Flash Gaming Summit, Mochi Media

The Flash game community, regardless of whether their work is Flash, Unity, or wherever they make games now, is a community full of incredible people.  I am proud to be part of it.

Flash Gaming Summit and GDC happened a few weeks ago and I’ve been putting off the recap of what happened there.  I’m not going to speak much to the conference itself or GDC talks (both were great and speak for themselves, go to them!), but more about what was realized and confirmed there.

The Talk

I did have a solo presentation about my work at a Flash Gaming Summit… I called it, “A Personal Retrospect: A Decade of Flash Game Design.”  It was the most I’ve ever talked about myself and it took a lot for me to even get up there on stage.  Not out of stage fright or any normal speaking role discomfort, but because I am generally someone who doesn’t talk about their career; I am usually far more interested in what others have to say.  Nonetheless, the talk went really well, was fueled by coffee (I finished the talk about 5 minutes early!) and was a fun journey.  You can watch it here if you like.

The major points…

1)  Flash developers are some of the most, if not most, creative game developers from this decade

Over the last decade we have seen some amazing content come out of the community.  Innovative, personal, and creative, these games continue to get better and seriously push the envelope for game design.  Flash devs take risk, aren’t afraid to try new things.

2)  Flash developers are getting better treatment, but it could still be better

A lot of Flash devs get pushed into bad contracts, shady sponsorship terms, and have their content stolen.  While it has gotten better we still have a ways to go.  Content continues to be ripped off, ripped apart, and even rebranded without developers permission.  Its frustrating to watch but at least its improving, and we should continue to encourage Flash Dev love.

3)  Flash had growing pains for mobile.  But its getting better.

When Flash first came to mobile it was a bit frustrating to work with.  But exporting from Flash/Flex to iOS and Android is getting way better each and every year.  We’re seeing successful cross-platform games coming out and they look great!  It can only get better.

4)  Game quality continues to increase year after year

Flash games continue to get better.  There is no slowing down, each and every year there seems to be some new major releases from some of the top devs in the industry.

5)  A decade later, Flash is still the best platform for making games for the web and beyond

Flash continues to be the place to make online games right now.  Sure, there is blooming technologies that could upset this throne (I’m looking at you HTML5 and Unity!) but for now the top games still continue to use Flash as the technology of choice.  Facebook, MMO, single-player, and beyond… games continue to thrive under Flash’s wing.  Its far too early to rule it out… its not dead yet.

The Community

During GDC week I met for a random lunch with Joey Betz, Chris Jeffrey, Jay Armstrong, and James Pearmain.  Talking to them, we all realized we had nothing going on that evening.  We decided we should all meet up later, so I tweeted out that Tweet you just read.  And low and behold, this happened:

Holy crap is right.  If you wanted to see one of the most amazing meetups of Flash Devs this was it:

John Cooney – That’s me!
ConArtists Team – Last Stand, Last Stand: Dead Zone, Warfare 1914
Jimp – Elephant Quest, Sushi Cat, Super Duck Punch, Penguinz
Joey Betz – Sushi Cat, Crush the Castle
Chris Jeffrey – Space is Key, Platcore
Jay Armstrong – Super Adventure Pals
Toge Productions Team – Infectonator
Jared Riley – Hero Interactive, Bubble Tanks, Paint the Fence
Daniel Stradwick – Monsters Den
Brad Bourne – Fancy Pants Adventures
Greg McClanahan – Kongregate
Andrew P – Game Dev, Kongregate
Emily Greer – Cofounder, Kongregate
Anya C – Developer Relations, Addicting Games
John D – Founder, Kongregate
Colin C – Product, Mochi Media
David Fox – Flash Mindmeld

There was more and I’m sorry I didn’t get you down.

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This group of devs more or less saw each other all week.  We had drinks, we had dinner, we had fun.  It was great to see everyone.

What was realized from seeing these wonderful people all week is that this really is an amazing community.  Coming from all over the world these developers met and connected as if they’ve been longtime friends.  Everyone seemed to be Friend Level 1,000… genuine people who love to make games and who are extremely supportive of each other’s work.  We joked, we enjoyed each others company, and most of all we celebrated; that just for a week we could all be under one roof and enjoy a beer together.

Photo on 3-24-13 at 10.02 AM

I took a funny picture with Jimp before the presentation

There’s something to be said for that.  This is not the Indie game scene.  This is something different; a wavelength that resonates with very unique people.  While it might overlap with that Indie vibe I think its different.  A microcosm of game developers who make games, or at least came from making games, on the Flash game platform, and grew together sharing a different mentality about games.

On a fun sidenote, I opened up a tab at the bar and asked anyone who came in to use my tab.  For 26 people, I ended up with 2 beers beyond my own on the tab.  I have to give it to Flash devs, they are extremely self-reliant.

So that is that.  I can keep going about how great these people are and how honored it was to spend a week with them, but my babbles need to end somewhere.  I can’t wait for next year to see everyone again and to meet other developers.  There were so many others I met and so many more I hope to meet.

SUPER DUCK PUNCH!

Super Duck Punch is out!  My first game with Kongregate!  Play it!

FightHorses2

Flash Gaming Summit, A New Game Soon

Life is still in transition, and happily I can say that there will be a game coming out very, very soon.  Also happening soon is a talk at Flash Gaming Summit about the last 10 years of game development.  I hope there’s an online video to share of my talk.  It has, by any means, been a crazy 3 months.

Back to the game I’m working on… we’re days from launch on my newest game, developed at Kongregate and almost ready for the masses.  It’s a doozy.

Achievement Unlocked 3 ended up winning that JayIsGames.com Puzzle Platformer of the Year award.  Hooray!  Thanks for your votes!  Also, it is nominated for a Mochi Award at Flash Gaming Summit.  Glad to hear that game is getting some recognition.

Will post the new game once it releases.  Happy Tuesday!

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bestof2012-award-large

 

About

My name is John Cooney.  I am 26 years old and live in San Francisco, CA.

I was raised in Northern California where I was a creative creature.  A box of Legos turned into an obsession with computer-assisted design, which turned into a fascination in art and design.  By high school I was publishing my first games to the Internet.  At the same time I found a love of mountain biking, so much so that I took the AOL Screenname, jmtb02 (John Mountain Bike 2002).  It became my mark.

I am a proud graduate of UC Davis, graduating with a Bachelor of Arts in Technocultural Studies.  In Davis I was inspired to pursue a career in traditional 2D animation but soon took to more interactive design, with game design continuing to take precedent.  By the end of college I owned my own business and was producing internet and game design under my company, JMTB02 Studios.  It paid for college and the bills.  My major client was Armor Games, a small game company seeking creative content for their site.  After college they offered me a job in Southern California where I could pursue seemingly open-ended game design, a dream job.

Orange County is certainly a different place but I have found home here.  I married my girlfriend of six years and merged our two cats, Muffin and Bagel, together under one roof.

I found a passion for cycling, running, and surf.  I rode my first century (100 mile) ride in 2011 and ran my first marathon in 2012.  I learned to surf and found myself at the beach at all hours, driving as fast as Southern California traffic allowed to get to the coast.

When there is actual downtime I enjoy rock climbing, video and tabletop gaming, and perhaps even a run.

In 2012 I switched gears, moving back to the San Francisco Bay Area.  I joined up with Kongregate, a great, supportive place for game developers, gamers, and everyone in-between.

Want to know about my game design?  Or perhaps about my photographyContact me?

Game Design

I love game design.  I have produced about 90 titles to this point, doing all my own game design, programming, artwork, and sound engineering (I do get help on some of these things on certain projects).  These game have totaled hundreds of millions of plays and are (mostly) free to play and easily accessible.  Most are available on this site.

I am intrigued by simple ideas.  In a time of complexity in gaming I like distilling simple ideas into fun experiences.  You’ll find most of my work to be short, 10 minute to 1 hour games.

I have been blessed with many honors and awards for my work:

•  Game Developer of the Year, 2011 – Écrans.fr

•  Best in Genre (several categories), 2008-2011 – Casual Gameplay (JayIsGames.com)

•  OMG LOL award – Achievement Unlocked -  E4 Games

•  70+ Game Award Honors – Newgrounds.com

•  Feature Article – Little Games are Big Business – OC Weekly

•  Book Feature – 250 Indie Games you Must Play – Mike Rose

My game development upbringing is an interesting one.  As a kid I was not allowed to play video games after being caught sneaking out of bed to play.  After age 10 I found myself banned from games but constantly trying to find outlets.  Time with friends, minutes after class, and cell phones became haven for short-term gameplay experiences.  In a way producing games was a way to play them.

By the end of high school I started publishing my work online to share.  By the time I reached college my work started reaching thousands of visits, and soon millions.  I built a strong relationship and support with Armor Games at this time, and soon after I was employed for 5+ years as Head of Game Development.

Currently I am a game developer at Kongregate.

From a few hours to several months in production, each of these games is made a whole lot of love and effort.  I hope you enjoy.

Here are all the games I have made, in order of most recently made:

Give Up

Give Up

This game is too hard. You should just give up now.
Run Right

Run Right

Asteroids are coming! Run Right and shoot a few people on the way!
Epic Combo Redux

Epic Combo Redux

A redo of the class Epic Combo game!
This is the Only Level 3

This is the Only Level 3

The third and latest installment in the This is the Only Level series!
Chuck the Sheep

Chuck the Sheep

Upgrade, craft, and rebuild your ship and try to reach the meadows
Coinbox Hero

Coinbox Hero

Billions of coins to earn, but just one coinbox to destroy!
Exit Path 2

Exit Path 2

Its time to run again. This time, you have a job.
Soviet Rocket Giraffe Go Go Go!

Soviet Rocket Giraffe Go Go Go!

Grind, jump, and fly through a snowy Soviet landscape!
Elephant Rave sLoWdOwN Remix

Elephant Rave sLoWdOwN Remix

An April Fools joke, running Elephant Rave at super slo-mo
Achievement Unlocked 2

Achievement Unlocked 2

Time to find more achievements, this time... 250!
AngleBeat

AngleBeat

Mind and bend beats to their final destinations!
Treadmillasaurus Rex

Treadmillasaurus Rex

Run on a treadmill with a t-rex and a magic spinning wheel
Flock Together

Flock Together

Use your avian friends to seek your lost balloon
Elephant Rave HD

Elephant Rave HD

Elephant Rave, only HD'r!
This is the Only Level Too

This is the Only Level Too

The second installment in the This is the Only Level series!
Timemu

Timemu

Bend time and emus while collecting eggs and reaching the exit!
Exit Path

Exit Path

Run to freedom in a run-and-jump survival game
Balloon in Wasteland

Balloon in Wasteland

Defend your balloon from the onslaught of baddies in this defender!
Obey! The Game

Obey! The Game

Obey obey obey... unless it says to disobey!
I Hate Traffic

I Hate Traffic

Traffic is horrible... time to smash it up!
Redeye 1031

Redeye 1031

A crashing plane, a gas mask, and a zombie outbreak... game on.
Frontier

Frontier

Travel from city to city in this roaming RPG/Trading game
This Is the Only Level

This Is the Only Level

There is only one level.... maybe.
Epic Combo

Epic Combo

Time to hit a turtle with a hammer to cause chain reactions!
nanoTank

nanoTank

A physics-based puzzle-action game. Collect stars... get to the exit!
Giraffe Attack

Giraffe Attack

Rocket to the sky to fight... a space walrus?
Warp Shot

Warp Shot

Shoot an energy ball through hoops and teleport around the level!
The Next Floor

The Next Floor

Defend each floor with a variety of guns and weapons!
Hedgehog Launch 2

Hedgehog Launch 2

Launch your hedgehog to space... and through the core of the Earth!
Rabbit Wants Cake

Rabbit Wants Cake

Rabbits really love cake, program this one to reach the end.
Llama Adventure

Llama Adventure

A text-based adventure about a llama, and an adventure
I Love Traffic

I Love Traffic

Traffic needs to flow, and you need to help move it!
Fox Fyre

Fox Fyre

Bunker warfare meets space particle physics... fight on an elastic terrain!
Super Mafia Land

Super Mafia Land

A tribute to my favorite game of all time, SMB2!
Run Elephant Run

Run Elephant Run

Elephant has had enough of the limelight, its time to go home.
Light Cut

Light Cut

An April Fools prank, a riff on the traditional Dark Cut games
Achievement Unlocked

Achievement Unlocked

Time to get some achievements!
Dark Cut 3

Dark Cut 3

Time travel and surgery go hand-in-hand!
Pocket Change

Pocket Change

Add up coins to make full cash amounts in a limited amount of time!
Maverick

Maverick

8-bit shooter with a Yosemite Sam feel!
Sixty

Sixty

Sixty seconds to shoot as many geos as you can... watch the artwork explode!
Ball Revamped 5

Ball Revamped 5

The fifth and latest game in the series, with traditional gameplay and evolving powerups
Ball Revamped 4

Ball Revamped 4

The sequel that extended traditional gameplay and added an additional boss battle!
Ball Revamped 3: Gemini

Ball Revamped 3: Gemini

A shake-up in the traditional Ball Revamped formula, part 2
Ball Revamped 3: Andromeda

Ball Revamped 3: Andromeda

A shake-up in the traditional Ball Revamped formula, part 1
Scribble States

Scribble States

Draw a state using dot-to-dot then assign the name! Edutainment!
Scribble 2

Scribble 2

Dot to Dot across an entire canvas of different drawings
Scribble

Scribble

Dot to dot like a pro.
Water Dash!

Water Dash!

[flash http://jmtb02.com/flash/waterdash.swf w=550 h=400]
Four Second Firestorm

Four Second Firestorm

The latest and greatest in the Four Second series of microgames!
Four Second Frenzy

Four Second Frenzy

The second installment in the Four Second series of microgaming!
Four Second Fury

Four Second Fury

The beginning of the Four Second series of microgames!
5 'Til

5 'Til

You only have 5 minutes to diffuse the bomb!
Grid16

Grid16

16 games to play... all at once
Elements

Elements

Turn the world around the ball to navigate it down 20 levels
Ocean Explorer

Ocean Explorer

Take the best pics you possibly can in this underwater dive photography game!
Tage Rampage

Tage Rampage

Travel through five worlds in this pint-sized sidescrolling fighter!
Mr Walters Grand Excursion

Mr Walters Grand Excursion

A rope-swinging, rabbit-y adventure to the castle!
Dark Cut 2

Dark Cut 2

Old-timey surgery on the battlefield of America
Dark Cut

Dark Cut

Time for medieval surgery, now!
Knights of Rock

Knights of Rock

Rock out to this music beat-matching game
Parachute Retrospect

Parachute Retrospect

A redux of the classic Parachute Retro game made years previous
TBA 2

TBA 2

Travel through different worlds to find the exit in this reflex-action game!
Parachute Retro

Parachute Retro

Drop scientists into moving trailers below
Spin Doctor

Spin Doctor

Get those discs spinning to destroy matching colors!
Squeezed!

Squeezed!

Survive as long as you can with your mouse-moving star!
Luminara

Luminara

A particle-based twin-stick shooter!
TBA

TBA

Shoot from cannon to goal as fast as you can!
Ellipsis

Ellipsis

Click and kill geometry to survive in this high-particle experience
Argent Burst

Argent Burst

Destroy all the missiles in this vector-heavy defense shooter
TwoThree

TwoThree

Shoot two's and three's to survive the onslaught of... math!
Compulse

Compulse

Guide a ball through force tiles to each exit
Spectrum Genesis

Spectrum Genesis

Jump from dot-to-dot to reach the goal on each level
Elephant Rave

Elephant Rave

Rave ruined
Hedgehog Launch

Hedgehog Launch

Minovia Cay needs your help! Time to launch to space!
Ball Revamped 2

Ball Revamped 2

The Ball Revamped game that started it all!
Ball Revamped

Ball Revamped

The original Ball Revamped game, the first fully published release!

Want to see some really, really old stuff?  Check out the Archives.

Photography

When I’m not making games I usually have a camera in my hands.  Photography is my creative life outside of game design.

In 2006 I purchased my first camera.  I immediately ran outside and started taking pictures of flowers and animals, not really sure what to do with it.  Today I have a bit more focus but in many ways I keep the same philosophy in photography, adventuring outdoors with an open mind and just some ideas of what I plan to shoot while out there.  And no matter what is out there, whether it is snow, rain, or extreme heat, I love carrying a camera and using it.

I have a strong affinity for nature, conservation, and natural beauty.  While I produce most of my work in Southern California I also find time on weekends and off-time from work to travel to more remote destinations.  A lot of my work comes from Northern and Southern California, Nevada, and Utah.  I shoot with a Canon 7D and a Yashicamat 124G.

Here is a sample of my work.  If you would like to see more you can visit my photography portfolio.

Contact

Hello!  Thanks for trying to contacting me.  For strange random phone call reasons I have removed my telephone number.  If you need to contact me by phone please send me an email.

I typically respond in 48 hours.

 

Email

jmtb02 [at] gmail.com

AIM

jmtb02

Skype

jmtb02

 

Please do not contact me if you are a solicitor, robot, or evil person.

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